![]() ![]() Runewords vary on their suitability for different classes and specs, as well as utility for the various Mercenaries. Two Ber runes makes this item very expensive, and requires most players to make a hard choice between this or making Enigma. Any class that would love to have the Conviction aura will not be using a Polearm as their main weapon, so it is almost never carried by player characters. For this reason, classes and specs with a heavy emphasis on Elemental-based attacks love Infinity - for their Mercenaries, not for themselves. The extreme popularity of the Infinity runeword is due to the Level 12 Conviction aura it emanates, which reduces resistances and breaks Fire, Cold, and Lightning immunities (Conviction does nothing for Poison, Magic, or Physical). This issue has been fixed in the latest version of the game.50% Chance To Cast Level 20 Chain Lightning When You Kill An EnemyĠ.5-49.5 To Vitality (Based on Character Level) Taking off and re-equipping the weapon that gives the Meditation aura would bring it back. ![]() Prior to Patch 1.13c, a mercenary with Insight equipped would lose the Aura effect after dying. Level 12-17 Meditation Aura When Equipped As a hireling weapon, Insight is particularly useful for Act II desert mercenaries equipped with the Prayer aura, as the meditation synergizes with prayer, resulting in a very high healing rate. Instead of wielding it themselves, most players let their Hirelings carry them. Insight is popular among casters due to the relatively cheap runes necessary for its creation, along with the Meditation aura it provides. 1.10–current Insight is the rune word ' Ral Tir Tal Sol' for polearms or staves in Diablo II: Lord of Destruction or also in missile weapons in Diablo II: Resurrected.
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